FUCKING TECH!Design of mechanical sexualities in the age of sexbots

Conversations with an AI [1] – The room with no name.

by Saul Pandelakis
2 avril 2025

Project Context Reminder: During the first year of Fucking Tech!, our objective was to create an erotic story generator called StoryTellurX. To successfully complete this project, we developed a specific project methodology combining fiction writing (by authors Elise Bonnard and Ketty Steward), chatbot programming and configuration, and UI work (by graphic design studio Bureau Double).

Below is our very first test with the mistral-7b-erebus-v3 engine: Samantha 69 is supposed to take us to a mysterious location inside the StoryTellurX simulator. But everything doesn’t go as planned…

After this test, we stopped trying to “pass” instructions through dialogue and integrated them conventionally into the AI’s context instead. The subsequent work therefore focused on rewriting the prompts, which I conducted based primarily on Elise Bonnard’s stories and the characters she created: Nelly, Cybelle, Xixi, Hisoka, Galatée, Samantha69, and Polaire.

My initial focus was on Samantha69 for our first tests in April-May 2025:

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by Saul Pandelakis
2 avril 2025

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27 février 2025

Workshop #2 – AI Porn Roulette

Antonella Autuori, Anthony Masure and Saul Pandelakis gathered in Geneva in February and spent a week generating NSFW content to test Image Generation (GenAI) platforms. → Anthony Masure & Antonella Autuori. This workshop is the second in the Fucking Tech! timeline, which began in October 2024. Following the first workshop spent testing AIGFs (AI Girlfriends or virtual girlfriends), the idea here was to understand the possibilities of generative image AI specifically in the field of pornographic content. → CivitAI interface, an online pornographic content generation service. On the left side of the screen, you can see the “queue” that shows current requests and their processing status. We were particularly interested in prompt writing (descriptions received by the model to generate the image) and developed a methodology that is described in the vlog below, as well as in a visual essay also available for consultation at the end of this post. → Antonella Autuori and Saul Pandelakis busy generating! Ultimately, we generated 400 images in the context of this workshop, and the corpus has since been expanded based on fictions written by Ketty Steward and Elise Bonnard, science fiction authors who are partners in the project.
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14 février 2025

Case study – MacPlaymate (1986)

MacPlaymate is a point-and-click game developed by Mike Saenz, CEO of Reactor Inc. During the 1980s and 1990s, he developed and released CD-ROMs, including some of the earliest interactive adult games: MacPlaymate (1986), Virtual Valerie (1990), and Virtual Valerie 2 (1995). Context The artist and software designer began illustrating comics with a computer program shortly after acquiring an Apple Macintosh (1984). He experimented with the Macintosh 512, pushing the limits of what was possible with its limited memory and disk space, drawing inspiration from Playboy magazines. His goal was to create a repetitive and experimental game that would capture players’ attention. In just two weeks, he programmed the erotic and interactive game MacPlaymate. In 1987, Saenz and his associates began selling disks containing the game for $50, ultimately earning $60,000. Due to its popularity, MacPlaymate became one of the most pirated programs of the time, sparking several controversies. Among them were suspicions of unauthorized use by MacroMind (though no legal action was taken) and the game’s use in inappropriate settings. Many male office employees played it at work, prompting complaints from female colleagues, who reported it as sexual harassment and pointed to the emergence of sexist norms in the workplace (Morrison 1988). Ironically, Penthouse and Playboy later drew inspiration from Saenz’s erotic creations, investing in erotic interactive fiction themselves (MEL Magazine 2016). Description The game consists of a series of options that can be used on a character (Maxie/Maxine), featuring a variety of objects and sex toys, animations, lingerie, and potential partners. Everything begins on a screen composed of a toybox, a menu bar, and a display where Maxie is lying down. It is possible to select animations from the “Watch Me” menu (which correspond to different ways for Maxie to masturbate in various outfits). The “Costumes” and “Sexual Partners” menus allow players to change Maxie’s lingerie and her partners (Lola or Melvin). For each animation category, players are encouraged to use the toys from the toybox to bring Valerie to orgasm. There is nothing else to do or explore in the tested version. The sound design (Maxie is voiced by Raquel Shapira) somewhat supports the game’s immersiveness, which is quickly limited by the lack of narrative. Note: The version of the game tested in the context of this study may be incomplete. References: Morrison, Patt. “MacPlaymate: Is It Software or Hard Porn ?” Orlando Sentinel, November 28 1988. MEL Magazine. “Long Before Internet Porn, There Was ‘MacPlaymate.’” September 22 2016. Accessed April 29 2023. Saenz, Mike. Interview by Laura Grindstaff and Julie Palsmeier. “A Conversation with Mike Saenz.” Nideffer.net. Accessed May 22 2025.
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Warning

This project addresses themes related to sexuality, and consent. Please proceed with awareness.

No, I'm 18-

Avertissement

Ce projet aborde des thématiques liées à la sexualité et au consentement. Veuillez poursuivre en connaissance de cause.

Non, j'ai - de 18 ans